/**
 * @typedef {object} Phaser.Types.GameObjects.TileSprite.TileSpriteConfig
 * @extends Phaser.Types.GameObjects.GameObjectConfig
 * @since 3.0.0
 *
 * @property {number} [x=0] - The x coordinate of the Tile Sprite.
 * @property {number} [y=0] - The y coordinate of the Tile Sprite.
 * @property {integer} [width=512] - The width of the Tile Sprite. If zero it will use the size of the texture frame.
 * @property {integer} [height=512] - The height of the Tile Sprite. If zero it will use the size of the texture frame.
 * @property {string} [key=''] - The key of the Texture this Tile Sprite will use to render with, as stored in the Texture Manager.
 * @property {string} [frame=''] - An optional frame from the Texture this Tile Sprite is rendering with.
 */
