/**
 * @typedef {object} Phaser.Types.GameObjects.JSONGameObject
 * @since 3.0.0
 *
 * @property {string} name - The name of this Game Object.
 * @property {string} type - A textual representation of this Game Object, i.e. `sprite`.
 * @property {number} x - The x position of this Game Object.
 * @property {number} y - The y position of this Game Object.
 * @property {object} scale - The scale of this Game Object
 * @property {number} scale.x - The horizontal scale of this Game Object.
 * @property {number} scale.y - The vertical scale of this Game Object.
 * @property {object} origin - The origin of this Game Object.
 * @property {number} origin.x - The horizontal origin of this Game Object.
 * @property {number} origin.y - The vertical origin of this Game Object.
 * @property {boolean} flipX - The horizontally flipped state of the Game Object.
 * @property {boolean} flipY - The vertically flipped state of the Game Object.
 * @property {number} rotation - The angle of this Game Object in radians.
 * @property {number} alpha - The alpha value of the Game Object.
 * @property {boolean} visible - The visible state of the Game Object.
 * @property {integer} scaleMode - The Scale Mode being used by this Game Object.
 * @property {(integer|string)} blendMode - Sets the Blend Mode being used by this Game Object.
 * @property {string} textureKey - The texture key of this Game Object.
 * @property {string} frameKey - The frame key of this Game Object.
 * @property {object} data - The data of this Game Object.
 */
