/**
 * @typedef {object} Phaser.Types.GameObjects.BitmapText.TintConfig
 * @since 3.0.0
 * 
 * @property {number} topLeft - The top left tint value. Always zero in canvas.
 * @property {number} topRight - The top right tint value. Always zero in canvas.
 * @property {number} bottomLeft - The bottom left tint value. Always zero in canvas.
 * @property {number} bottomRight - The bottom right tint value. Always zero in canvas.
 */
