/**
 * @typedef {object} Phaser.Types.GameObjects.RenderTexture.RenderTextureConfig
 * @since 3.2.0
 *
 * @property {number} [x=0] - The x coordinate of the RenderTextures position.
 * @property {number} [y=0] - The y coordinate of the RenderTextures position.
 * @property {number} [width=32] - The width of the RenderTexture.
 * @property {number} [height=32] - The height of the RenderTexture.
 * @property {string} [key] - The texture key to make the RenderTexture from.
 * @property {string} [frame] - the frame to make the RenderTexture from.
 */
