/**
 * @typedef {object} Phaser.Types.Physics.Arcade.PhysicsGroupDefaults
 * @since 3.0.0
 *
 * @property {boolean} setCollideWorldBounds - As {@link Phaser.Physics.Arcade.Body#setCollideWorldBounds}.
 * @property {Phaser.Geom.Rectangle} setBoundsRectangle - As {@link Phaser.Physics.Arcade.Body#setBoundsRectangle}.
 * @property {number} setAccelerationX - As {@link Phaser.Physics.Arcade.Body#setAccelerationX}.
 * @property {number} setAccelerationY - As {@link Phaser.Physics.Arcade.Body#setAccelerationY}.
 * @property {boolean} setAllowDrag - As {@link Phaser.Physics.Arcade.Body#setAllowDrag}.
 * @property {boolean} setAllowGravity - As {@link Phaser.Physics.Arcade.Body#setAllowGravity}.
 * @property {boolean} setAllowRotation - As {@link Phaser.Physics.Arcade.Body#setAllowRotation}.
 * @property {number} setBounceX - As {@link Phaser.Physics.Arcade.Body#setBounceX}.
 * @property {number} setBounceY - As {@link Phaser.Physics.Arcade.Body#setBounceY}.
 * @property {number} setDragX - As {@link Phaser.Physics.Arcade.Body#setDragX}.
 * @property {number} setDragY - As {@link Phaser.Physics.Arcade.Body#setDragY}.
 * @property {boolean} setEnable - As {@link Phaser.Physics.Arcade.Body#setEnable}.
 * @property {number} setGravityX - As {@link Phaser.Physics.Arcade.Body#setGravityX}.
 * @property {number} setGravityY - As {@link Phaser.Physics.Arcade.Body#setGravityY}.
 * @property {number} setFrictionX - As {@link Phaser.Physics.Arcade.Body#setFrictionX}.
 * @property {number} setFrictionY - As {@link Phaser.Physics.Arcade.Body#setFrictionY}.
 * @property {number} setVelocityX - As {@link Phaser.Physics.Arcade.Body#setVelocityX}.
 * @property {number} setVelocityY - As {@link Phaser.Physics.Arcade.Body#setVelocityY}.
 * @property {number} setAngularVelocity - As {@link Phaser.Physics.Arcade.Body#setAngularVelocity}.
 * @property {number} setAngularAcceleration - As {@link Phaser.Physics.Arcade.Body#setAngularAcceleration}.
 * @property {number} setAngularDrag - As {@link Phaser.Physics.Arcade.Body#setAngularDrag}.
 * @property {number} setMass - As {@link Phaser.Physics.Arcade.Body#setMass}.
 * @property {boolean} setImmovable - As {@link Phaser.Physics.Arcade.Body#setImmovable}.
 */
