/**
 * An Arcade Physics Collider Type.
 *
 * @typedef {(Phaser.GameObjects.GameObject|Phaser.GameObjects.Group|Phaser.Physics.Arcade.Sprite|Phaser.Physics.Arcade.Image|Phaser.Physics.Arcade.StaticGroup|Phaser.Physics.Arcade.Group|Phaser.Tilemaps.DynamicTilemapLayer|Phaser.Tilemaps.StaticTilemapLayer|Phaser.GameObjects.GameObject[]|Phaser.Physics.Arcade.Sprite[]|Phaser.Physics.Arcade.Image[]|Phaser.Physics.Arcade.StaticGroup[]|Phaser.Physics.Arcade.Group[]|Phaser.Tilemaps.DynamicTilemapLayer[]|Phaser.Tilemaps.StaticTilemapLayer[])} Phaser.Types.Physics.Arcade.ArcadeColliderType
 * @since 3.0.0
 */
